SOUND DESIGN CREDITS: 
(for more information regarding my specific responsibilities on these games, please contact me)

Audio Implementer - Halo 5: Guardians (XBOX One)
Sound Designer - Halo 4 (XBOX 360)
Sound Designer - Fable: The Journey (XBOX Kinect)
Sound Designer - Kiect Star Wars (XBOX Kinect)
Field Recordist - Microsoft Flight (Windows Live)
Sound Designer - Kinect Sesame Street (XBOX Kinect)
Audio Lead - Lil’ Kingdom (iPhone)
Audio Lead - Kung Fu Panda 2 (Nintendo DS and DSi)
Sound Designer - Kung Fu Panda 2 (XBOX Kinect, Playstation 3, Nintendo Wii uDraw Tablet)
Sound Designer - Captain America: Super Soldier (Nintendo DS)
Sound Designer - Marvel Super Hero Squad: Comic Combat (XBOX 360, Playstation 3, Nintendo Wii)
Additional Sound Design - Dungeon Solitaire (iPhone)

Sound Intern - Marvel Super Hero Squad: The Infinity Gauntlet (XBOX 360, Playstation 3, Nintendo Wii)
Sound Intern - Jeopardy and Wheel of Fortune (Nintendo DS)

 

SOUND DESIGN REVIEWS:


HALO 4: (XBOX 360)
(Click Here To View Review)
”From the distorted static of a scrambled audio communication to the revving propulsion drive of a speeding Ghost, Halo 4’s audio drags players into the game world by their ears.”


FABLE: THE JOURNEY: (XBOX Kinect)
(Click Here To View Review)
”From the sound of your horse, a campfire crackling, to the sounds of battle and magic being used, it is all there and all sounds good.”


KUNG FU PANDA 2: (XBOX Kinect)
(Click Here To View Review)
”sound effects accompanying my moves were also satisfying”


CAPTAIN AMERICA: (Nintendo DS)
(Click Here To View Review)
”The audio does a great job of setting the scene... the sound effects work well”
“The audio, though, is quite good for the DS”



DUNGEON SOLITAIRE: (iPhone)
(Click Here To View Reviews)
”high-quality dungeon-y sound effects